Say Goodbye to the “Karen” Vibe
We’ve all heard the endless chatter about the world’s “Karens” who wait for a manager with a sigh, all while the brand mantra says “the customer is always right.”
Enter Magic: The Gathering’s New Bad Boy
Now, Magic: The Gathering drops a fresh twist from its upcoming Unfinity set: the Discourtesy Clerk preview card.
- Card Name – a tongue‑in‑cheek nod to those entitled shoppers.
- Flavor – feels like you’d find it on a thrift‑store shelf rather than a collector’s table.
- Why It Matters – showcases how the game can poke fun at modern customer culture.
Key Takeaways
- It’s a playful reminder that not every card or customer should be taken at face value.
- Even in a card‑deck, you can have a little less “customer is always right” drama.
- Humor and quirks inspire players to think outside the traditional “heroic” paradigm.
So, if you’re craving a quick cathartic release—satirically redefining the everyday customer—check out the Discourtesy Clerk and let the game do the talking.

Unfinity: The Wildest Carnival in Magic
Get ready to step into the most out‑of‑the‑box, sci‑fi carnival ever built by Wizards of the Coast. Unfinity is the fifth goofy kit in the Un‑series – those “joke” sets that are pure, casual fun and are best kept away from the serious formats like Vintage, Legacy, or Standard.
Why the Cuts? The Un‑Sets are “Outlawed” in Big‑Time Play
- Legal Breakout: They’re innocuous in casual decks but not allowed in tournament play.
- Pretty solo: Players usually keep these cards in separate “Attraction” decks instead of mixing them into their main hands.
New Mechanics – Meet the Attractions
Unlike ordinary artifact cards, Attractions live in a whole other deck. They have no mana cost – you don’t cast them the way you’d normally do, and you can’t just grab one from your main hand. Everything is intimately tied to the Discourtesy Clerk card (yes, that quirky name is exactly what it looks like).
How to Bring an Attraction Into Play
When Discourtesy Clerk lands, you slide the top card from your Attraction deck right onto the battlefield. But the real fun kicks in when you activate the Attraction’s effect.
Rolling the Roller‑Coaster Dice
- Every Attraction card shows a row of numbers (1 through 6) on its right side, some of which are lit up like a neon sign.
- At the very start of your first main phase each turn, you roll a normal six‑sided die.
- If the number pops up matches one of the lit numbers on your Attraction, you get to activate it.
- Outside of that special roll, you can only activate if another card specifically demands a roll for you.
Ready? Release Day is Here
Unfinity hits shelves on October 7. Grab it in both draft boosters and collector boosters—just don’t let the tournament players steal your dice.
So, dust off that disk‑shaped dice, shuffle your attraction deck, and let the carnival chaos begin!
